The Gods of non-linearity are having fun with me today. No wonder the 19th
century was so good for art: they didn't have gamma to contend with.
Attached is my render of the following scene, with an inset of what happens
when I remove the assumed_gamma. The scene is so simple that I'm sure I
haven't done anything stupid. Haven't I? Surely, an orange sphere should
be orange?
I get similar results with no .ini file, and an .ini file containing
"display_gamma 2.5" (which is what, in theory, I should be using). Is
something broken in my install?
Please help.
#include "colors.inc"
global_settings {
assumed_gamma 1
}
plane { y, -2 texture { pigment { checker colour Green colour Yellow} }}
light_source { -10*z colour White}
camera { location -3*z look_at 0 }
sphere {0, 1
texture {pigment {Orange}} // Did I say "banana"? Nooooooooo.
}
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Attachments:
Download 'gamma.jpg' (27 KB)
Preview of image 'gamma.jpg'
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